Every buy is an orb.
Two orbs touch, they fuse.
Launch a coin and it gets its own jar. Each buy of 0.1 SOL or more drops an orb in; two orbs of the same level that touch become the next one. Climb 20 levels in the world you pick.
Three steps, one jar
Your coin gets a jar
Name it, pick a theme, draw the picture with AI. One transaction creates the pump.fun coin and your initial buy.
Every buy drops an orb
Each buy of 0.1 SOL or more, read on-chain, falls into the jar a few seconds later. Buys made together fall together.
Two touch, they fuse
Same-level orbs that touch become the next level. The jar grows at every level cleared, up to level 20.
Pick a world
Every theme is a ladder of 20 real images. Choose it at launch; it is your coin's identity.
Latest coins
20 levels · Arcade
An orb of level k is two orbs of level k−1 that touched, so it holds at least 2k−1 buys. Orbs that never meet stay apart.
LVL 01Pixel≥ 1 buys
LVL 02Coin≥ 2 buys
LVL 03Heart≥ 4 buys
LVL 04Mushroom≥ 8 buys
LVL 05Star≥ 16 buys
LVL 06Shield≥ 32 buys
LVL 07Bomb≥ 64 buys
LVL 08Potion≥ 128 buys
LVL 09Key≥ 256 buys
LVL 10Gem≥ 512 buys
LVL 11Treasure Chest≥ 1,024 buys
LVL 12Extra Life≥ 2,048 buys
LVL 13Fireball≥ 4,096 buys
LVL 14Joystick≥ 8,192 buys
LVL 15Arcade Cabinet≥ 16,384 buys
LVL 16Warp Zone≥ 32,768 buys
LVL 17Mini Boss≥ 65,536 buys
LVL 18Boss≥ 131,072 buys
LVL 19Final Boss≥ 262,144 buys
LVL 20High Score≥ 524,288 buys
Full table: buys, volume, jar area
| Level | Orb | Min. buys | Min. volume | Jar area | Aura | |
|---|---|---|---|---|---|---|
| LVL 01 | Pixel | 1 | ≥ 0.1 SOL | ×1 | One bit | |
| LVL 02 | Coin | 2 | ≥ 0.2 SOL | ×1 | Ka-ching | |
| LVL 03 | Heart | 4 | ≥ 0.4 SOL | ×1 | One more life | |
| LVL 04 | Mushroom | 8 | ≥ 0.8 SOL | ×1 | A power-up | |
| LVL 05 | Star | 16 | ≥ 1.6 SOL | ×2 | Invincible | |
| LVL 06 | Shield | 32 | ≥ 3.2 SOL | ×4 | Blocked | |
| LVL 07 | Bomb | 64 | ≥ 6.4 SOL | ×8 | A lit fuse | |
| LVL 08 | Potion | 128 | ≥ 12.8 SOL | ×16 | A full refill | |
| LVL 09 | Key | 256 | ≥ 25.6 SOL | ×32 | A locked door | |
| LVL 10 | Gem | 512 | ≥ 51.2 SOL | ×64 | A rare drop | |
| LVL 11 | Treasure Chest | 1,024 | ≥ 102.4 SOL | ×128 | Loot inside | |
| LVL 12 | Extra Life | 2,048 | ≥ 204.8 SOL | ×256 | 1-up | |
| LVL 13 | Fireball | 4,096 | ≥ 409.6 SOL | ×512 | A hot shot | |
| LVL 14 | Joystick | 8,192 | ≥ 819.2 SOL | ×1024 | Full control | |
| LVL 15 | Arcade Cabinet | 16,384 | ≥ 1,638.4 SOL | ×2048 | Insert coin | |
| LVL 16 | Warp Zone | 32,768 | ≥ 3,276.8 SOL | ×4096 | A shortcut | |
| LVL 17 | Mini Boss | 65,536 | ≥ 6,553.6 SOL | ×8192 | First fight | |
| LVL 18 | Boss | 131,072 | ≥ 13,107.2 SOL | ×16384 | Big health bar | |
| LVL 19 | Final Boss | 262,144 | ≥ 26,214.4 SOL | ×32768 | The last level | |
| LVL 20 | High Score | 524,288 | ≥ 52,428.8 SOL | ×65536 | Number one |
Split once, locked forever
The launcher is the coin's creator and makes the first buy. In the same transaction, pump.fun's fee sharing is set and can never be changed again.
- Verifiable on-chain. The split lives in pump.fun's fee-sharing account, anyone can read it.
- Nobody can redirect it. Not the creator, not Orbs: the first update locks it for good.
- Website = the jar. Every coin's website is its jar page on Orbs, X link optional.
Questions
What is Orbs?
A Solana launchpad on pump.fun where every coin gets its own jar. Each buy of 0.1 SOL or more drops an orb into it, and two orbs of the same level that touch fuse into the next level, up to level 20.
When does an orb appear after a buy?
Usually within 20 seconds: Solana confirms the buy, Orbs reads the chain every 15 seconds and the jar page checks for new orbs every 3 seconds.
Does a bigger buy drop a bigger orb?
No. One buy of 0.1 SOL or more is one orb, whatever its size. Smaller buys show in the jar's history with a red cross.
How are creator fees split?
70 % to the Orbs treasury wallet (EiaR…5Fjd) and 30 % to the coin's creator, set in pump.fun's fee sharing in the launch transaction.
Can the fee split be changed later?
No. pump.fun locks the split at its first update, which happens at launch. Nobody, not the creator and not Orbs, can redirect the fees afterwards.
What counts as a 0.1 SOL buy?
The amount the buyer pays, pump.fun fees included: a 0.1 SOL buy drops an orb. Sells never remove orbs, and one wallet can drop many orbs, so the orb count measures buys, not holders.
What happens when a coin bonds?
Its jar is sealed at that moment: trades on PumpSwap after the migration do not drop orbs.
Is every viewer's jar the same?
Yes. The physics is replayed exactly the same on the server and in every browser, so everyone sees the same orbs at the same level.